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December 12, 1999 • • WW: December 12, 1999 (Original) • WW: September 28, 2010 (GOG-only version) • WW: April 11, 2017 (Enhanced Edition) Mode(s) Planescape: Torment is a developed by and published by for. Released on December 12, 1999, the game takes place in locations from the of, a ( D&D).

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The game's is a modified version of the, which was used for 's, a previous D&D game set in the. Planescape: Torment is primarily story-driven and combat is not prominently featured. The, known as, is an who has lived many lives but has forgotten all about them, even forgetting his own name. The game focuses on his journey through the city of and other to reclaim his memories of these previous lives.

Several characters in the game may join The Nameless One on his journey, and most of these characters have encountered him in the past or have been influenced by his actions in some way. The game was not a significant commercial success but received widespread critical praise and has since become a. It was lauded for its immersive dialogue, for the dark and relatively obscure Planescape setting, and for the protagonist's unique persona, which shirked many characteristics of traditional role-playing games.

Hero System 5th Edition Bestiary Pdf Creator

It was considered by to be the best role-playing game of 1999, and continues to receive attention long after its release, with a source port version of Torment released on April 11, 2017. The Mortuary room in which the game opens; visible are two, a, the bottom-menu, and the radial-actions menu.

Hero System 5th Edition Bestiary Pdf Creator

Planescape: Torment is built on 's, which presents the player with a two-dimensional world in which are controlled. Driver Microsoft Sidewinder Force Feedback Drivers more. The game's rules are based on those of. The player takes the role of ', an being on a quest to learn why he cannot die.

Exploration around the painted scenery is accomplished by clicking on the ground to move, or on objects and characters to interact with them. And may be employed through, 'quick slots', or a. An alternative to armor is the use of magical, which can be applied to The Nameless One and certain other characters to enhance their abilities. The game begins with, where the player assigns points (such as strength, intelligence, charisma) to The Nameless One. The Nameless One starts the game as a, but the player may later change his to or, with the option to also change back to fighter, after finding corresponding tutors. The player may recruit adventuring companions over the course of the game; there are seven potential members, but a maximum of five may accompany the player at any one time. Conversation is frequent among party members, occurring both randomly and during conversations with other.

Planescape: Torment 's often focuses on the resolution of through dialogue rather than combat, and many of the game's combat encounters can be resolved or avoided through dialogue or stealth; a review of the game in incite PC Gaming says that 'The game is almost entirely story driven, and by asking the right questions you should only have to get violent a handful of times.' The Nameless One carries a journal, which helps the player keep track of the game's numerous quests and subplots. Death of the usually imposes no penalty beyond in a different location. In D&D—which determines a character's ethical and moral perspective on the independent axes of 'good vs. Evil' and 'law vs. Chaos'—is a static property, chosen by the player at the start of a game.

In Planescape: Torment, the character begins as a 'true neutral' character (that is, neither good nor evil, and neither lawful nor chaotic) and throughout the game, based on the character's actions, this property is incrementally changed. Non-player characters respond to The Nameless One differently, depending on his alignment. A review in reported that 'the game caters to both the goody-goody player who wants to be nice and lawful, and the evil bastards who just want to kill everything and take no guff from anyone'. Synopsis [ ] Setting [ ] Planescape: Torment is set in the of D&D, a which consists of various, the creatures which live in them (such as,, and even ), and the properties of the magic that infuses each plane. In a March 2000 article for Game Studies, Diane Carr called the setting 'a freak show, a long story, a zoo, and a cabinet of talkative curiosities' and described the creatures and monsters in the game as 'grotesque rather than scary'. Cindy Yans of describes the setting as 'a world where knowledge and thoughts wield more power than the sword. Belief has the ability to reshape worlds, kill and resurrect powers and change the laws of physics.'